Head of Game Design
Overview
Design and deliver online slot games from concept to release, combining creative vision with mathematical rigour.
Core responsibilities:
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Game Design – Full documentation: mechanics, UX/UI flows, feature specs, and product requirements
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Maths & Simulation – Build C++/C# simulators to validate RTP, volatility, hit frequency; produce developer-ready maths docs
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Creative Leadership – Define game loops, design pillars, and creative vision in collaboration with Product and Art leads
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Iteration – Playtest, analyse live data, and optimise performance across the product lifecycle
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Communication – Align art, engineering, and production teams; support scope and delivery management
Must-haves:
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5+ years game design experience, hands-on slot maths and simulator development, strong C++/C#, Excel proficiency, agile experience, portfolio of released products.
Nice-to-haves:
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Regulatory knowledge (UKGC/MGA/US/CA), Unity/Unreal, analytics tools, player psychology, live ops, AI tooling, mentoring experience.
