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Head of Game Design

Brady Eagle
Graphic & Game DesignManchester, United Kingdom
Overview
Design and deliver online slot games from concept to release, combining creative vision with mathematical rigour. 
 
Core responsibilities:
  • Game Design – Full documentation: mechanics, UX/UI flows, feature specs, and product requirements
  • Maths & Simulation – Build C++/C# simulators to validate RTP, volatility, hit frequency; produce developer-ready maths docs
  • Creative Leadership – Define game loops, design pillars, and creative vision in collaboration with Product and Art leads
  • Iteration – Playtest, analyse live data, and optimise performance across the product lifecycle
  • Communication – Align art, engineering, and production teams; support scope and delivery management
 
Must-haves: 
  • 5+ years game design experience, hands-on slot maths and simulator development, strong C++/C#, Excel proficiency, agile experience, portfolio of released products.
 
Nice-to-haves: 
  • Regulatory knowledge (UKGC/MGA/US/CA), Unity/Unreal, analytics tools, player psychology, live ops, AI tooling, mentoring experience.

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